Adventure - Civilization IV League
Regulations.

Preamble:

Adventure – Civ IV League has been designed for players who are looking for new challenges and want to reveal undiscovered lands, people who believe that there is always some way out and for whom fun is most important part of gaming. This league is for players who would like to explore all areas of possibilities that have been given to us by Civ creators, including AI diplomacy, religion, etc. This league is for players who believe there is something more beyond the sword and war is only one of many options. This league will give you an opportunity to use skills acquired through single player mode in competition with other gamers.

I. League’s goals:

1. great fun

2. to single out player, who’ll be the best in this competition


II. Game settings in Adventure – Civ IV League games

1. game settings are divided into three categories:

a) first part of game settings is permanent for all league games and will be marked as [constant]

b) second part of game settings is chosen by game host and will be marked as (host)

c) the rest of game settings may be changed only if both players will agree - if not, recommended settings will be used – marked as (recommended)

2. Game Settings

a) Main Options:

Difficulty Level: Monarch [constant]
Players:  2 league players + not less than 3 AI players [constant] (if both players will agree, more AI players may be chosen). Players will choose their nations anonymously, AI nations will be decided randomly [constant]


b) Settings Tab:

Map: map script will be chosen by game’s host; all standard map scripts installed with the game are allowed (including „shuffle”). If both players will agree other script may be used (host)
Size: Small (recommended)
Climate: will be chosen by host (host)
Sealevel: will be chosen by host (host)
Era: Ancient [constant]
Speed: Quick (recommended)
World Wrap: will be chosen by host (host)
Resources: balanced (recommended)

c) Options Tab:

Require Complete Kills: (recommended)
All other options not ticked (recommended)

d) Victories Tab:
All options ticked [constant]

e) Multiplayer Tab:

Anonymous [constant]
All other options not ticked (recommended)

III. League’s rules:

1. All games will be played using Beyond The Sword patch 3.13 version – if new patch will be released referees will decide on further games.

2. Players who are willing to participate in league need to sign-up in dedicated post. If number of players will be significant, players may be divided into parallel groups.

3. All games will be played on-line in accordance to league game settings (please see paragraph II).

4. Each competitor will play with all other league member twice. First time as a “host” (so then will decide which map settings will be used) and second time as a „visitor”.

5. In each season player may choose each nation only once. Using the same nation again will result in losing the game.

6. Players have 3 weeks to play each game. If they will fail to do so they have to provide information when game will be finished and what nations have been chosen (their future opponents will know, which nations have been already used).

7. Players will arrange their games themselves (forum, communicator, e-mail, PM etc.).
a) Host player should inform what map script and other options have been chosen, so visitor will have an opportunity to test these settings.
b) Please be aware that game may last for a long time and do not presume that it will end after one session. It is recommended to start game as soon as possible.

8. Referees may decide to postpone games under special circumstances (holidays, vacations, sickness, etc.)

9. Game result is determined in following way:

a) player wins if:
i) he has managed to achieve any standard game victory or
ii) he has managed to completely eliminate nation commanded by his opponent or
iii) his opponent has surrendered or
iv) his point score was higher than his opponent’s score at the moment when one of AIs had achieved any standard game victory.
b) there is a tie if:
i) when the games ends (through AI’s victory or time limit) and both players have equal point score or
ii) they both decide it is a draw

10. Game result is posted by host in dedicated forum’s topic. Following information should be included:

a) winner (or information it was a tie),
b) victory type (eg. culture, surrender, etc.),
c) nations and leaders chosen by both players,
e) map script’s name,
d) it is a good custom (although this is not obligatory) to provide also a short description of game/map and some screenshots including minimap.

12. Constantly updated league table showing amount of gathered points will be available for all players:

a) for each win player will gain 1 big point.
b) for each tie both players will receive 1 small point.
c) for each defeat 0 points.

13. League position after finishing the whole season will be determined as follows:

a) according to gathered big points,
b) if number of gathered big points will be equal, small points will be taken into measure,
c) if both big boints and small points will be equal then results of direct games between players will be deciding factor,
d) if this will still result in a tie, both players will gain the same position in the league table.

14. All issues that haven’t been clarified above will be settled by league’s referees. Administrator may add additional regulations, if such action will be necessary.